![]() ![]() As it is impossible to review this game without at some point comparing it to any of the current reigning champs of WWII real-time strategy, let’s get it out of the way and say that the games scale and deliberate pace definitely lend it comparison to Blitzkrieg or the Total War series rather than Company of Heroes – though some of the games elements, such as the experience system, will be familiar to anyone who has played that game. Officers has a lot to boast about it’s not just your common-or-garden RTS but a “ massive real-time strategy” with maps representing up to 25 square kilometres each and a potential (though I didn’t bother to count) 1,500 units engaged in a battle at any one time.īut while Officers has a fair amount to offer the RTS community, by entering the saturated WWII market it inevitably opens itself up to comparison to superior titles. This has never been more evident than during the first level of Russian-Ukrainian developer Games Factory Interactive’sreal-time strategy Officers, in which your Allied forces invade Omaha Beach. It’s a disheartening experience, hopping from one World War II game to the next and re-enacting the same few dozen battles no matter which game you play. In this last decade developers have tried everything to innovate the setting, from including prototype aircraft to bringing zombies, werewolves and vampires onto the field – but there’s no escaping the fact that the WWII well has long run dry. Medal of Honour may not have been the first World War II game, but since that title debuted for the original PlayStation in 1999 there’s been a steady market for historical wargames that, if sales of Call of Duty 4 and Company of Heroes are anything to go by, isn’t about to die face down in the mud anytime soon.
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